🎲 Your dice are your deck. Your luck is a build.

Fate's Table is a roguelite dice battler: roll a hand of five dice, hold the keepers, re-roll the rest, and turn pairs, straights and full houses into damage. Ten duels stand between you and Madame Fate herself — and every duel you win lets you draft a relic that bends the dice further in your favour. Wild sixes. Loaded dice. A cannon made of glass. One more run?

How a run works

  • Roll, hold, re-roll, Strike. Each turn your five dice are cast. Click dice to hold them, spend your 2 re-rolls hunting a bigger combo from the table — Five of a Kind pays 40 + 6× the face — then Strike. Pairs and Full Houses also grant Block against the enemy's next move.
  • Every enemy telegraphs its intent. Chargers unleash a huge hit every third turn. The Dice Thief steals one of your re-rolls. The Mirror Wraith turns your last Strike into its own Block. And Madame Fate locks one of your dice every single turn — before her second phase even starts.
  • Draft 1 of 3 relics after every duel — 18 relics across three rarities, from the humble Crown of Sixes to Double or Nothing. After Acts I and II, Fate lets you change the dice themselves: add a sixth die, sharpen the pips, weight the bones.
  • Death pays. Win or lose, every duel banks ◆ Fate Shards. Spend them in the Fate Tree on permanent unlocks — more HP, a Lucky Charm re-roll token, a head-start relic, the epic relic pool — and run the table again, stronger.

The table

  • 🎲 10 duels per run — three acts, then the boss
  • 🃏 18 relics with real synergies (wilds, loaded dice, block engines, greed)
  • ⚔️ 10 enemy types, each with its own intent pattern
  • ◆ 7 permanent Fate Tree unlocks to chase
  • 🔊 Synthesized dice-clatter sound, no downloads, plays in your browser

Session length: one run ≈ 10–15 minutes. A single duel ≈ 1 minute. Dangerously easy to say "one more run" to.

Controls

  • Mouse / tap: click dice to hold them · Re-roll button · Strike! button
  • Keyboard: R re-roll · Space / Enter strike

Progress (shards, unlocks, records) saves automatically in your browser.

Made with AI assistance (code) — all art is drawn by the game's own code, all sound is synthesized live. No assets, no downloads, no accounts.

Playtesting this for the Playtest & Feedback Exchange Jam? Thank you! Two things help most: (1) Did the first three duels teach you the hold/re-roll rhythm without reading the help? (2) Which relic draft made you grin — and did Madame Fate feel fair? Honest criticism welcome; specifics beat scores.

Development log

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